Aerowheel
Having mastered the cutting wheel, a Primeval Ironwheel must make a choice whether to focus on the disc weapon or to tend to other skills required of a high ranking soldier. Primeval Aerowheels have chosen the latter and are mixed fighters.
Special Note: This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | Ironwheel |
Advances to: | Sun-Wheel |
Cost: | 50 |
HP: | 67 |
Movement: | 6 |
XP: | 120 |
Level: | 3 |
Alignment: | chaotic |
ID | Primeval Aerowheel |
Abilities: | regenerates |
Attacks (damage - count)
chakram ranged | 10 - 4 blade | marksman | |
sword melee | 10 - 2 blade |
Resistances
blade | 30% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 40% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 3 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 1 | 40% | |
Hills | 2 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 1 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |